Seed: RESTARTING HUMANITY – DIARY RED

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«RESTART HUMANITY».

A JOURNEY WITHOUT LIMITS FOR HUMAN SURVIVAL, FEED BY DISCOVERY, COLLABORATION AND GENUINE EMOTION.

AN EXPLANTAGE. THOUSANDS OF PLAYERS. ENDLESS GAME.

«HUMANITY IS DEAD.
LONG LIVE HUMANITY!
ENDLESS EXPLORATION OF A LIVING EXOPLANTE, BREATHING

Travel through a planet similar to Earth to collect resources, cooperate with other players and conquer new lands. This vast exoplanet is overflowing in all and each of the forms of biomes, full of different habitats, seasons, unpredictable weather and ecology.

MANAGE YOUR PLANTATIONS AND FORGE RELATIONS.

Develop and define the hierarchy of needs among multiple characters to ensure the development and, what is more essential, the survival of your colony. Handles essential human demands and sensitive states (appetite, thirst, fatigue) forming routines that can be performed to ensure the longevity of your colony. These routines are performed even when you are not connected.

When multiple characters begin to interact with each other, complex patterns of behavior will spring up: birth, death, marriage, divorce, love, hate.

WITH PURPOSE. CONSEQUENTLY

The players will be able to build integral colonies that feel alive, and each entity will have a goal or role. Every movement, thought or resolution taken by a player will have an effect, and will also impact the colonization and general structure of the planet, no matter how small it may be.

COLONIZATION THROUGH COLLABORATION

Cooperation is the strongest asset for colonization. As the population of a colony grows, resources, research and construction will increase, which can have a permanent impact on the economy of the planet. Players can build and build free structures to benefit themselves and their colony. This freedom can provoke the player's sense of inventiveness and the desire for recognition and power.

Through cooperation comes security. Players can contribute to the defense of a pact, which creates dependency and forms a "power in numbers" mentality.

A VASTA ECONOMY DRIVEN BY THE PLAYER.

From the furniture to the factories, each and every one of the products, products and structures are made by the players, which makes the economy of the planet is really driven by the players. The seedlings can build and have factories that produce different products or resources, which will also have to be supported by other members of a colony. This creates employment and boosts the heyday of society.

Each and every one of the resources produced by the players can be sold or acquired in the competitive global market, which allows the players to acquire, how to sell, at the best possible cost.

THE FIGHT FOR SURVIVAL

In a planet scarce of resources, the confrontation is inescapable. but, not all and each of the seedlings are ready for war.

By means of a convenient administration, the seedlings can be trained for combat situations and protective maneuvers. Weapons can be investigated and elaborated, from melee weapons to traps and weapons at a distance. Then military wings can be formed to protect a colony from external threats, whether human or beast.

Players can supervise freely if they organize offensive missions to attack other colonies, or join improvised brawls and form allies with friends